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Tangible Interfaces Workshop​

Building arcade style video game controllers with embodied interactions

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The aim of the workshop was to sensitise the students towards electronics , tangible interfaces and video game appreciation. The workshop was structured in a manner where the participants get comfortable with prototyping quickly and iterate their designs while understanding the nature of the video games that they have been assigned to work with.

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The outcome of the workshop was 10 working / fully functional prototypes of the video game controllers.

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The overall structure of the workshop was as follows:

  • Understanding Interaction Design (Theory part 1)

  • Video Games as New Media Objects

  • Introduction to simple electronics

  • Video Game appreciation

  • Understanding Interaction Design (Theory part 2)

  • Visualising the interaction for the video game controller

  • Prototyping the video game controller

  • Presenting to the community

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My Role: Conceptualisation and Design of the workshop, Shortlisting appropriate video games and technology platforms, Delivery and facilitation of the workshop

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Facilitators : Abhinav Mishra, Vinay Hasija

UID Team: Sadasivan Riyer, Taral Shah

Participants: 5th Semester product design students,Unitedworld Institute of Design (UID)

Venue: UID

Image Credits: Aman Shrivastava and the 3rd year Product Design Students at UID

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**This page will be fully updated by 12 January 2018

Contributors
Concept to execution •  Abhinav Mishra

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Platform:

Arduino +  Unity

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Other works :

Auto Expo 2016, Honda :​

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 Interactive experience at Auto Expo simulating the new combi brake system in Honda 2 - wheelers

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(Link inactive - website under construction)

Antariksha Sanchar:

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A point and click adventure inspired by the dream theorems of prodigious mathematician Srinivasa Ramanujan, and originating from an opera by the classical dancer Jayalakshmi Eshwar. The game is co-produced with the support of  Quicksand Gameslab, Unbox and BLOT!.

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(Link inactive - website under construction)

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