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Tangible Interfaces Workshop

Building arcade style video game controllers with embodied interactions

The aim of the workshop was to sensitise the students towards electronics , tangible interfaces and video game appreciation. The workshop was structured in a manner where the participants get comfortable with prototyping quickly and iterate their designs while understanding the nature of the video games that they have been assigned to work with.

The outcome of the workshop was 10 working / fully functional prototypes of the video game controllers.

The overall structure of the workshop was as follows:

  • Understanding Interaction Design (Theory part 1)

  • Video Games as New Media Objects

  • Introduction to simple electronics

  • Video Game appreciation

  • Understanding Interaction Design (Theory part 2)

  • Visualising the interaction for the video game controller

  • Prototyping the video game controller

  • Presenting to the community

My Role: Conceptualisation and Design of the workshop, Shortlisting appropriate video games and technology platforms, Delivery and facilitation of the workshop

Facilitators : Abhinav Mishra, Vinay Hasija

UID Team: Sadasivan Riyer, Taral Shah

Participants: 5th Semester product design students,Unitedworld Institute of Design (UID)

Venue: UID

Image Credits: Aman Shrivastava and the 3rd year Product Design Students at UID

**This page will be fully updated by 12 January 2018

Contributors
Concept to execution •  Abhinav Mishra

Platform:

Arduino +  Unity

Other works :

Auto Expo 2016, Honda :

 Interactive experience at Auto Expo simulating the new combi brake system in Honda 2 - wheelers

(Link inactive - website under construction)

Antariksha Sanchar:

A point and click adventure inspired by the dream theorems of prodigious mathematician Srinivasa Ramanujan, and originating from an opera by the classical dancer Jayalakshmi Eshwar. The game is co-produced with the support of  Quicksand Gameslab, Unbox and BLOT!.

(Link inactive - website under construction)

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