Tangible Interfaces Workshop​
Building arcade style video game controllers with embodied interactions
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The aim of the workshop was to sensitise the students towards electronics , tangible interfaces and video game appreciation. The workshop was structured in a manner where the participants get comfortable with prototyping quickly and iterate their designs while understanding the nature of the video games that they have been assigned to work with.
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The outcome of the workshop was 10 working / fully functional prototypes of the video game controllers.
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The overall structure of the workshop was as follows:
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Understanding Interaction Design (Theory part 1)
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Video Games as New Media Objects
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Introduction to simple electronics
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Video Game appreciation
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Understanding Interaction Design (Theory part 2)
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Visualising the interaction for the video game controller
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Prototyping the video game controller
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Presenting to the community
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My Role: Conceptualisation and Design of the workshop, Shortlisting appropriate video games and technology platforms, Delivery and facilitation of the workshop
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Facilitators : Abhinav Mishra, Vinay Hasija
UID Team: Sadasivan Riyer, Taral Shah
Participants: 5th Semester product design students,Unitedworld Institute of Design (UID)
Venue: UID
Image Credits: Aman Shrivastava and the 3rd year Product Design Students at UID
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**This page will be fully updated by 12 January 2018
Contributors
Concept to execution • Abhinav Mishra
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Platform:
Arduino + Unity
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Other works :
Auto Expo 2016, Honda :​
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Interactive experience at Auto Expo simulating the new combi brake system in Honda 2 - wheelers
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(Link inactive - website under construction)
Antariksha Sanchar:
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A point and click adventure inspired by the dream theorems of prodigious mathematician Srinivasa Ramanujan, and originating from an opera by the classical dancer Jayalakshmi Eshwar. The game is co-produced with the support of Quicksand Gameslab, Unbox and BLOT!.
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(Link inactive - website under construction)